Towny

Towny is a township system that allows towns to claim Minecraft "Chunks," or 16 by 16 by 128 block squares. Individual players can then claim the plots that the town puts up for sale, allowing a safe building space that only the player who claimed the plot can build on.

Advantages of a Town

You may be asking yourself, why should I bother founding a town, while paying 500 credits to found it and paying a daily upkeep of 5 credits instead of just building on some land. Well the answer is simple. With a town you can:

  • Prevent mobs from spawning within your city bounds
  • Manage who can build in your town, preventing griefers.
  • The enjoyable managing a town flourishing with members
  • Ability to set taxes to be collected from your residents easily.

Video Guide

The prices in this guide do not reflect those of Techworld but it is still a very helpful video guide! Watch it if you are new with Towny!

Prices

Creating a new town will cost you 500 Credits.

The daily upkeep for a town is calculated with:

Number of total chunks claimed by town * 2 Credits

For example, if a town owned 23 chunks, they would have to 46 Credits per day.

Warning: If your town does not have enough funds in its bank, your town will be deleted the next day and you will lose ownership, without getting refunded the founding fee.

Town Creation Prerequisites

You should have a couple things already prepared before you run that command to create a town. Techworld has a separate set of rules for towns. Please make sure you meet the following requirements before creating your town!

  • Towns should never be created next door to another town without the other towns approval
  • Optional: A town wiki page categorized in the Towns section

Joining an existing town

There are 2 ways to join a town. The first way is to ask a Mayor or an Assistant of an existing town or joining an open town.

To join an open town use /town join [townname].

For a list of all towns on the server, click here.

How to found a town

Founding a town on the server costs 500 credits. Click here to see ways of earning money on the server.

Type in /town new [Town name] in the location of where you want the center of your town to be. Choose wisely. The chunk you are standing on will be claimed as 'Home' of your new town.

Depositing money into the town treasury

You can deposit money into your town's treasure or another town's treasury using /town deposit [amount].

Note that if you do not have any money in your town's treasury, it will be automatically declared as bankrupt and dissolved as a town at the end of each day when the 5 credit upkeep fee is collected. The 500 credit fee will be lost during this process, so it is important to always keep a healthy balance in case you become unexpectedly inactive, as it would then leave your town at the mercy of griefers.

Claiming new land

Use /town claim This will claim the chunk you are standing on. Each chunk you claim costs 25 credits. The chunk must be connected to a previously claimed chunk. Diagonally adjacent chunks do not count as connected.

Each city starts out with a maximum number of 8 chunks to be claimed. As more and more players join your town, you maximum chunk cap will be raised as well, approximately 2 chunks per player.

Adding new players to your town

Mayors and Assistants can invite new players to their town with /town add [playername]. The player will then receive a prompt to either /accept or /deny the invitation.

Mayors can also toggle their town to be open using /town toggle open, allowing players to join theirs with /town join [townname]. This is not recommended, unless you have a plot system set up, as this may open up your town to griefers and thieves.

Setting up plots

Setting up plots

Plots allow you to assign specific areas of your town to players, giving you more control over your town and protection over possible griefers which may have joined your town.

Default plots

These are default plots which can be set up for players to build their houses. Use /plot forsale [cost] If you leave cost as 0 the plot will be free.

Shop plots

Shop plots are designated with /plot set shop A mayor can use /town set shopprice [cost] to set how much shop plots are sold at by default. This can be overriden when a mayor puts the actual plot up for sale with /plot forsale {$$}. A mayor can also charge an additional shoptax with /town set shoptax [cost]. This tax is charged in addition to the normal plottax.

Selling Plots

Land is sold by Mayors to Residents that are a part of their town. Mayors have a command used in game to set the cost of all the plots in their town that are for sale.

/town set plotprice [cost] This sets the cost of every plot that is on sale. If it is not set, the plots will cost $0 by default. To put a plot up for sale, a mayor, while standing in the plot, type /plot forsale {optional cost} The resident would then type /plot claim while standing in the plot to buy it.

Taxes

Taxes are charged at each 'Towny Day'. Anyone can check how long until the next day starts by using /towny time.

Taxes Taxes are collected on the town level from residents.

Any player can check the taxes which apply to them with the ingame command /res tax

Setting up taxes

Town mayors can use two commands to set their taxrates.

/town set taxes {$}

This can be either a flat rate (ex: 10) or a percentage.


Toggling taxes from flatrate to percentage is done using /town toggle taxpercent

Flatrate

This charges each resident of a town the same amount. Setting it to 10 would charge each resident each 24 hours. If a resident can't pay his town tax when using flatrate taxation then he is kicked from the town.

Percentage

This charges a player a percentage of their money. If a player has no money left, he pays no taxes and is not kicked from the town.

/town set plottax {$}

This charges each resident of a town for each plot they own. Setting it to 10 would charge Miner Steve 40 credits if he owned 4 plots.

If a resident can't pay his plot tax he loses his plot.

Taxes

Taxes are charged at each 'Towny Day'. Anyone can check how long until the next day starts by using /towny time.

Taxes Taxes are collected on the town level from residents.

Any player can check the taxes which apply to them with the ingame command /res tax

Setting up taxes

Town mayors can use two commands to set their taxrates.

/town set taxes {$}

This can be either a flat rate (ex: 10) or a percentage.


Toggling taxes from flatrate to percentage is done using /town toggle taxpercent

Flatrate

This charges each resident of a town the same amount. Setting it to 10 would charge each resident each 24 hours. If a resident can't pay his town tax when using flatrate taxation then he is kicked from the town.

Percentage

This charges a player a percentage of their money. If a player has no money left, he pays no taxes and is not kicked from the town.

/town set plottax {$}

This charges each resident of a town for each plot they own. Setting it to 10 would charge Miner Steve 40 credits if he owned 4 plots.

If a resident can't pay his plot tax he loses his plot.


Towny Commands

Here is a list of commands for towny:

/town ? This brings up the town help menu.

/town list Shows all official towns.

/town spawn Teleports you to your town's spawn.

/town deposit <amount> Deposits a nominated amount of money into your town’s bank.

/resident list Shows all town residents.

/town leave Use this to leave a town.

/plot claim' Claims the plot for the plot price.

/plot unclaim Unclaims the plot.

/resident ? Displays commands available to you as a resident.


Mayor's commands:

/town claim Claims the plot(chunk) for your town. Must be adjacent to another town square.

/town unclaim Unclaims a town plot(chunk).

/town withdraw <amount> Removes specified amount of money from the town bank.

/town add <resident> Adds the selected resident to your town. They must accept.

/town remove <resident> Removes the selected resident from your town.

/town toggle <setting> Toggles the town settings on or off. The settings are: - pvp - public - explosion - fire - mobs - taxpercent

/town set board <message> Sets the town message shown when a Town Member logs in.

/town set mayor <resident> Sets the selected resident as Town Mayor.

/town set homeblock Sets the town "home block".

/town set spawn Sets the town's spawn.

/town set taxes <amount> Sets the daily taxes for the town.

/town set plottax <amount> Sets the tax per plot owned by a player.

/town set plotprice <money> Sets the price to buy a plot.

/plot forsale <amount> Lists the plot for sale. Make sure you are standing on the plot when you type this!

/plot notforsale The plot is no longer for sale.


FAQ

Q: Why do people keep getting kicked from my town when I don't want them to leave?

A: Towny will automatically remove people from the town who do not have enough money to pay daily taxes. They will be unable to access their items and house, so make sure everyone in your town can pay their taxes!


Q: How do I add people to my town if I am not online?

A: Add some Town Assistants! They can add people to the town, as well as remove them. Be careful though. Town Assistants can open unlocked chests in town member's plots, so make sure you trust your assistants!


Q: How do I pay my town upkeep?

A: Automatically! Your town's upkeep will be automatically deducted from your town's bank. Similarly, your town's taxes will automatically collected from your town members, even if they are offline, and they will be automatically deposited in to the town bank.


Q: I want to make a town, but I can't afford 100k! How will I make that much?

A: Get a group of friends to help you - pool your money together! Failing that, join someone else's town!


Q: I've made a town but I can't seem to find anybody who will join it! How can I get more residents?

A: If you haven't already, post in the Town section of the forums! Take some screenshots and post them too once you get your own town forum!

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